November 22nd update: part 3 released November 28th update: Finished project released Ok… this is the quickest prototype update ever. Yesterday I came with the Prototype of a Flash game like Poux, a bit incomplete because you could merely watch tiles grow. It was a 50 lines prototype, and today I am publishing the second …
Read all posts about "Poux" gameGame design
November 17th update: part 2 released November 22nd update: part 3 released November 28th update: Finished project released Ok, I know, you are asking for full tutorials and not prototypes, but you have to know that a prototype is the first step to a tutorial and some of you realized nice games starting from prototypes …
Read all posts about "Poux" gameThis is a Sokoban prototype I made in 2005 after reading some tutorials on gotoandplay.it. It does not look that awesome and I am afraid the code sucks a bit, but I think it could be a good start for a project. I plan to work on a Flash version of Sokoban someday, meanwhile you …
Read all posts about "Sokoban" gameMultipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 Another week passed and here I am with the experiment update. Read part 1 and 2 if you haven’t done it yet, then it’s time to know how it’s going. Last tuesday I submitted Circle Chain to some other Flash portals. And, …
Ok, you made your game, it’s awesome, and you enjoyed a lot playing it. Now you have to face a problem: you are the only one who knows all game mechanics. And it’s quite obvious that a player can’t enjoy your game like you did, if he doesn’t know how to play it. A successful …
Today I was playing a bit with Photoshop to create a stone background for a one-week game I am developing for the experiment. I wanted something random, with a style that reminds old style arcades. I found this tutorial and I modified it to fit to my needs. Then I developed an action to optimize …
Welcome to the 2nd part of this tutorial. I recommend you to check part 1. In this tutorial, we will place our first base, and it will start to fire. Let’s have a look at the objects: base: it’s the base bullet: it’s the bullet the base will shoot cant_build: it’s the area where you …
Read all posts about "Tower Defense" gameMultipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 Exactly a week after the beginning of the experiment (that I suggest you to read), it’s time to resume what I have done, what I haven’t done, what I should have done and what I shouldn’t have done. I want to begin …
This is a quick update to the tutorial/engine started with Creation of a platform game with Flash – step 1. I fixed some bugs and added a ladder object (the one defined in the array with “2” and painted in light purple). Use arrows to move and space to jump. I won’t explain the script …
Read all posts about "Platform game" gameMochiAds, the company that launched the avertising network just for game developers, to celebrate its launch, the holidays, and the new referral program, is currently hosting a Flash game contest. There are 3 ways to win: 1) Create an awesome game and make MochiAds judgeds admit it’s awesome 1st place: $1,000 + a custom MochiAds …