The classic 10 rows x 20 columns SameGame game can also be easily built thanks to the new methods added to my SameGame pure JavaScript class. No dependencies at all. Try the Phaser 3 example.
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The HTML5 Endless runner built with Phaser and Arcade physics is enriched with a parallax scrolling background. Full commented source code available
Read all posts about "Endless Runner" gameStarting 2019 with a pure JavaScript script to programmatically draw mountains and export them as PNG files. Room for customization and easy to read code.
During 2018 I published 20 game series tutorials explained in almost 100 posts and released a book which is having a huge success. Thank you for being my reader in 2018, see you in 2019. Have a look at all my 20 tutorial series.
What about a pure JavaScript class, with no dependencies at all, allowing to handle your SameGame games? Here it is, with a working Phaser 3 example included. Just drop the class in your project and you’ll only have to handle input and animations.
Read all posts about "SameGame" gameEnjoy the HTML5 version of “Block it” mobile smashing hit, built in less than 100 lines with Phaser 3 and Arcade Physics. Full source code available.
Read all posts about "Block it" gameWhat about a pure JavaScript class which handles everything you need in a HTML5 Match3/Bejeweled/Candy Crush game allowing you to focus only on the visual/audio part? Full source code and Phaser 3 example included
Read all posts about "Bejeweled" gameThe HTML5 endless runner powered by Phaser 3 and Arcade physics now features textured platforms and animated coins to collect, all easily done in a few lines. Commented source code available.
Read all posts about "Endless Runner" gameHTML5 Bejeweled/Candy Crush Match 3 prototype featuring swipe, animations, combos and object pooling built using Phaser 3 following ECMA Script 6 conventions – Full source code available.
Read all posts about "Bejeweled" gameEndless runner game built with Phaser and Arcade physics: enjoy character animations, customizable platforms, object pooling, double triple or even quadruple jump and commented source code.
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