The long awaited tutorial about the creation of Box2D destructible terrain using only geometry is finally online. Enjoy.
Flash
Drawing in Starling has never been so much easy with Starling-Extension-Graphics library, look how you can use good old Flash graphic API methods to draw in Starling
Read all posts about "String Avoider" gameA great set of classes to work with face detection and recognition with Flash and AS3 – Pretty accurate.
Do you want to get the most out of your Box2D debug draw? Even on Starling iOS projects? Here is the guide!!
Did you enjoy Mikey’s Hook prototype made with Box2D? Here is the Nape version!
Read all posts about "Mikey Hooks" gameAre you making a mobile game with Starling? Here are two ways to handle swipes in your Starling projects
A Box2D prototype to simulate an hook like in iOS blockbuster Mikey Hooks, just using a distance joint. Look how it’s done!
Read all posts about "Mikey Hooks" gameThe final working prototype of The Impossible Line game is ready. Play this mouse avoider with light and dark and see how it’s done.
Read all posts about "The Impossible Line" gameSecond step of The Impossible Line tutorial: we are adding the collision sensor to the prototype, using raycast technique
Read all posts about "The Impossible Line" gameFirst step of a series of tutorials to create a Flash version of the popular The Impossible Line game for iOS
Read all posts about "The Impossible Line" game