Four HTML5 examples to show you the difference between frame based gameplay and time based gameplay. Powered by Phaser.
Game design
New features have been added to the HTML5 circular endless runner built with Phaser 3 and no physics engines: see how to create particle trails, explosion and camera effects. Full source code available
Read all posts about "Circular endless runner" game“Don’t Touch the Spikes” HTML5 prototype now is a full playable game rendered with debug draw. Powered by Phaser and Matter physics. Source code available for download.
Read all posts about "Don't touch the spikes" game“Don’t touch the Spikes” HTML5 prototype built with Phaser 3 and Matter physics shows you how to create a physics world, populate it with squares, circles and custom shapes, apply forces and check for collisions. In just a few lines.
Read all posts about "Don't touch the spikes" gameLooking for a 5 minutes game to play? Install “4096” on your Android device. Free with no ads, powered by Phaser 3 and Apache Cordova. Want to know how to build a game like that? EXACTLY like that? Get the book.
Read all posts about "2048" gameDouble, triple or even infinite consecutive jumps await you in the HTML5 prototype of a circular endless runner featuring physics without physics engines. Powered by Phaser, with complete commented source code.
Read all posts about "Circular endless runner" gameEnjoy perfect shape collision detection without physics engines in this HTML5 circular endless runner prototype powered by Phaser. Jump, double jump, avoid spikes and survive.
Read all posts about "Circular endless runner" gameYes, I am building a physics casual game without using phyiscs. Check the Unity prototype featuring endless action, double jump, popping spikes and collision detection. Full project available for you to download.
Read all posts about "Circular endless runner" gameI found a way to create dynamic obstacles in a circular endless runner game. Working HTML5 prototype built with Phaser using only trigonometry, no physics engines.
Read all posts about "Circular endless runner" gameA simple line segment Vs circle collision detection script using only mathematics is what I need to create a game which won’t rely on physics engines. Look at the source code and the interactive example.