3rd and last step of the tutorial series about game development with Phaser, TypeScript and webpack. Boring and scary theory explained in the easy way, with a real world example.
TypeScript
Second step of Phaser + TypeScript + webpack tutorial series. Let’s see how to build a distributable package, to publish our HTML5 game in a single file.
Don’t let webpack and its countless configuration lines stop your development of HTML5 games. This is the first of a three steps series which will take you by hand into the world of webpack, TypeScript and Phaser.
“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
Read all posts about "Serious Scramblers" gameHow to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of “Serious Scramblers” built with Phaser, Arcade physics and TypeScript. Commented source code available.
Read all posts about "Serious Scramblers" gameThe journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with “Serious Scramblers” prototype. Full commented source code available.
Read all posts about "Serious Scramblers" gamePhysics, gravity, velocity, collisions, multiple cameras, input management, textures, particle explosions and much more in HTML5 game DROP’d powered by Phaser and written in TypeScript – Full source code available
Read all posts about "DROP'd" gameAnother conversion from JavaScript to TypeScript. DROP’d is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
Read all posts about "DROP'd" gameThe first HTML5 game published on this blog using TypeScript is “Perfect Square!”, a physics game powered by Phaser and using tweens rather than actual physics engines. Full source code available.
Read all posts about "Perfect Square!" gameLatest and last step of the series covering the migration from JavaScript to TypeScript in HTML5 game development using Phaser. Let’s see how to test, build and distribute projects with Visual Studio Code.