One script to rule them all: control your HTML5 cross platform game allowing keyboard, mouse or multitouch input in this example powered by Phaser and written in TypeScript. Full commented source code available.
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Now “Serious Scramblers” HTML5 prototype features a new enemy: a deadly rotating saw! Full commented source code available, powered by Phaser and Arcade physics, written in TypeScript.
Read all posts about "Serious Scramblers" gamePixel art sprites and animations, have been added to my “Serious Scramblers” HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.
Read all posts about "Serious Scramblers" gameAdd enemies capable of patrolling any platform in your HTML5 “Serious Scramblers” prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.
Read all posts about "Serious Scramblers" game3rd and last step of the tutorial series about game development with Phaser, TypeScript and webpack. Boring and scary theory explained in the easy way, with a real world example.
Second step of Phaser + TypeScript + webpack tutorial series. Let’s see how to build a distributable package, to publish our HTML5 game in a single file.
Don’t let webpack and its countless configuration lines stop your development of HTML5 games. This is the first of a three steps series which will take you by hand into the world of webpack, TypeScript and Phaser.
“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
Read all posts about "Serious Scramblers" gameHow to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of “Serious Scramblers” built with Phaser, Arcade physics and TypeScript. Commented source code available.
Read all posts about "Serious Scramblers" gameThe journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with “Serious Scramblers” prototype. Full commented source code available.
Read all posts about "Serious Scramblers" game