With the power of Phaser’s drag events, I built this “Legends of Runeterra” way of handling cards in your hand. HTML5 example with complete source code to download.
Read all posts about "Legends of Runeterra" gameGame design
With the new, web based version of Phaser Editor you can build your next HTML5 game completely in the cloud, combining the ease of use of a visual editor with the power of Phaser 3 scripting. I built a “Block it” game in a matter of minutes, have a look.
Read all posts about "Block it" gameWhat about a pure JavaScript class which handles everything you need in a HTML5 Draw and Match game like “Grindstone” allowing you to focus only on input management and animations? Full source code and Phaser 3 example included
Read all posts about "Grindstone" gameAdd a twist to your HTML5 platform games featuring light and dark areas using ray casting. Full working example on the VVVVVV prototype powered by Phaser. Full source code available.
Read all posts about "vvvvvv" gameTired of filling your code with “console.log” to debug your HTML5 games powered by Phaser? You will enjoy PGInspector, just one line of code to add and you’re ready to inspect all Game Objects. Free download.
“Bricks” HTML5 prototype has been updated and now features a scoring system, using a text game object whose position is constantly updated according to its bounding box – Full Phaser example commented line by line.
Read all posts about "Bricks" gameBuild a HTML5 web game in 13 days and win prizes with the first Gamedev.js Jam starting on April 13th. Save the date!
I am not a big company anyway I want to encourage you to stay safe at home: I am releasing the first part of an upcoming *BIG* course about HTML5 cross platform game development with Phaser with a “Pay as you want” formula until the end of this emergency.
IF YOU LOST YOUR JOB OR SIMPLY CAN’T AFFORD IT, JUST DOWNLOAD IT AND GIVE ME FEEDBACK.
“Bricks” is a HTML5 hyper casual game published by Ketchapp. Look how I built a full HTML5 prototype using Phaser and a mix of Arcade physics and tweens. Full commented source code available.
Read all posts about "Bricks" game“Radial gravity” or “Planet gravity” is a feature you’ve probably already seen in games, but I am applying it to a HTML5 platform game powered by Phaser and Arcade physics, and the result is something new. Full source code available.