Did you enjoy the series of Sokoban prototypes made using Away3D? If you want to learn how to master Away3D, then Away3D 3.6 Essentials is the book for you. You will learn how to: * Draw primitive shapes such as cubes, cones, spheres, and planes without having to manually construct them from their basic elements
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Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version …
Read all posts about "Sokoban" gameThis is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line …
Read all posts about "Sokoban" gameThis post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code:
Read all posts about "Sokoban" gameAfter the Flare3D prototype using textures, here comes the textured version of the Flash 3D Sokoban prototype with Away3D using, guess what, Away3D. I used the same textures to make both prototypes as much similar as I can. This is the source code:
Read all posts about "Sokoban" gameThe Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube. …
Read all posts about "Sokoban" gameIf you followed the blog during the latest days, you probably know about the Sokoban prototype made with Flare3D and Away3D. I was making the prototype with Alternativa3D and Papervision3D too, but I dropped both engines because they can’t compete against Flare3D and Away3D. It’s time to compare the engines, to see which works better, …
As promised, after the Flash 3D Sokoban prototype with Flare3D, here comes the Away3D version. The code needs to be optimized and above all I want to make Away3D and Flare3D codes as similar as possible so I will be able to compare them and show you the differences. This is the Away3D source code:
Read all posts about "Sokoban" gameYou know I love Sokoban game. This is a prototype of a Flash 3D Sokoban made with Flare3D. Flare3D is a real time 3D engine for Flash and Flex optimized for games and animations. My plan is to create this simple prototype with various Flash 3D engines, then compare them with ease of use, performances …
Read all posts about "Sokoban" game