I found a way to create dynamic obstacles in a circular endless runner game. Working HTML5 prototype built with Phaser using only trigonometry, no physics engines.
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A simple line segment Vs circle collision detection script using only mathematics is what I need to create a game which won’t rely on physics engines. Look at the source code and the interactive example.
I built a HTML5 circular endless runner in about 30 lines with no physics engines using Phaser. Source code available. How would you continue the making of the game?
Read all posts about "Circular endless runner" gamePerfectly fake a 3D isometric jump with Bezier curves in Phaser 3 “Down the mountain” prototype. Source code available.
Read all posts about "Down The Mountain" gameWith Phaser 3, Tweens and Curves you can do awesome animation using cubic Bezier curves in a few lines thanks to Phaser 3 built in functions. Source code avaiable.
“Down the Mountain” HTML5 prototype has been updated to Phaser 3, using containers to handle group of sprites and object pooling – Source code available.
Read all posts about "Down The Mountain" gameAre you able to build a HTML5 game using only 13Kb? Framework – if any – included? Enter the Js13kGames competition and win a lot of prizes.
The first Phaser 3 book is on the shelves: HTML5 Cross Platform Game Development Using Phaser 3 – 155 pages + 28 source code examples = 1 complete polished game with room for customization.
Build a HTML5 SameGame engine in a few lines featuring object pooling to save resource with Panda 2 – Full source code available
Read all posts about "SameGame" gameAdd custom icons to your highly customizable HTML5 wheel of fortune built with Phaser 3 featuring containers. Full commented source code available.
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