Second step of the Wordle HTML5 prototype written in TypeScript and powered by Phaser. This time we’ll see how to add a virtual keyboard, built from scratch. Completely commented source code released.
Read all posts about "Wordle" gameJavascript
Wordle is a word game which obtained a planetary success. Let’s see how to build a HTML5 Wordle prototype written in TypeScript using Phaser. Keyboard input and result management with completely commented source code.
Read all posts about "Wordle" gameA complete JQuery driven Drag and Match game in only 69 lines of code? It’s possible thanks to my pure TypeScript Drag and Match class with no dependencies. Free download available. Let’s build Drag and Match games!
Read all posts about "Drag and Match" gameBuild your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.
Read all posts about "Drag and Match" gameThe pure TypeScript class with no dependencies to handle Drag and Match games now is able to recognize all matches. HTML5 example powered by Phaser, free source code to download.
Read all posts about "Drag and Match" gameA jQuery driven Drag and Match game in only 20 lines of code? It’s possibile thanks to my pure TypeScript Drag and Match class which handles everything you need for these kindof games. Interaction by interact.js – Full source code for you to download.
Read all posts about "Drag and Match" gameFirst version of a pure TypeScript class with no dependencies to manage a HTML5 Drag and Match game in just a few lines. You’ll just have to pass input coordinates and the class will return item movements. Full example powered by Phaser.
Read all posts about "Drag and Match" gameAdd to your HTML5 games a fully customizable level selection screen, mobile friendly, which you can control by tapping or swiping. Written in TypeScript and powered by Phaser. Full source code available.
A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
Read all posts about "Sokoban" gameBuild your HTML5 physics game with no physics engine thanks to Swept AABB method. Look how I built “Serious Scramblers” prototype powered by Phaser and written in TypeScript. Full commented source code available.
Read all posts about "Serious Scramblers" game