“Ballz” was a mobile hit a couple of years ago, and now you can find a fully featured prototype built with Phaser 3 and Arcade physics completely commented. Have a go and let’s destroy blocks with the power of multiball.
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“Serious Scramblers” is a mobile hit featuring a hero falling down an endless pit. I built a working HTML5 prototype using Phaser and Arcade script, and I’m sharing the completely commented source code.
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“Castle Ramble” is a nice infinite roguelite tile based game where you can shoot at walls to break them. I built a HTML5 prototype powered by Phaser and Arcade physics. Full commented source code available.
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Here is a quick HTML5 prototype to shuffle and draw a deck of cards using Phaser 3, full commented source code available.
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“Run Around” is a mobile hyper casual one button game. where you run around the circle and jump over obstacles. I built a working HTML5 prototype with Phaser using no physics featuring jump and double jump. Commented source code available.
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“qomp” is an upcoming one-button game where you play as a Pong’s ball which escapes fom the paddles. I built a HTML5 prototype of the game in a few lines using Phaser and Arcade physics. Full commented source code available.
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You can turn your HTML5 2D Phaser games to shiny new 3D games with almost no effort thanks to three.js and Phaser 3D library. Look at the example and get the commented source code to see how easy it was. Let’s go 3D!
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Play “Tunnel Trouble”, my latest HTML5 game powered by Phaser 3, and if you bought the book “Create HTML5 vertical endless runner cross platform games”, wait for the full commented source code in your email in next days.
Two colors, two gravity forces, two scores. This is “Black White”, my latest HTML5 hyper casual game powered by Phaser, Arcade physics and “difference” blend mode. Have a try.
215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE