After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version. Pedro Taranto made the AS3 porting in less than a day, and here’s what you’ll get: Click on the maze to generate a new one And this is the source code:
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The blogsphere is magic. When you start a blog, if you do a good job, some people inspired by you will start blogging, and probably inspire you. This is the case of Michael Williams, who said I was one of the main reasons he decided to make a blog about Flash game development. He wrote …
Read all posts about "Avoider" gameThis is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow and understand it a bit better. This is what you’ll get: Notice the hangable tiles, that’s the major improvement. You can download source code here. Also, Bryan …
A couple of days ago I released two Photoshop files to make your own key icons. Now Samuel Bonfante sent me the Flash version of those PSD files, for all you Flash maniacs. « Hello Emanuele, I recently saw your post “Photoshop Files To Make Your Own Key Icons”. I wondered how developers who don’t …
Normally everyday I receive about 10 emails asking for help. They all seem to be made with a template, something like this: “hey this script does not work. Can you fix it?” Obviously I cannot fix someone else’s scripts, but sometimes I got really impressed by an help request. It happened about one year ago …
I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and …
Read all posts about "Platform game" gameSome months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in an hex map 1 and 2). Later, Douglas Huskins told me 10 years ago he wrote a collection of functions that would help a person navigate hex …
If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code …
Read all posts about "Platform game" gameLet’s imagine you made an awesome game and monetize it with MochiAds, and want to show your readers/the world how much your game rocks, now you have an interesting option. Thanks to Rhu from Blargh now you can have a banner showing your game stats. I am talking about something like this You can find …
I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your recent set of tutorials about the platform engine inspired me so I decide to contribute to your cause, I made a really really basic level editor but …