It’s amazing how resources and scripts get improved from user to user. Christoph B. sent me a improved version of the XML driven Flash slideshow based on a script by Sephiroth I improved. Does it sound messy? Let’s understand what happened: 1) Sephiroth published the gallery 2) I improved Sephy’s gallery 3) Christoph improved my …
Users contributions
A good tutorial writer is above all a good tutorial reader. So, in order to write my tuts, I spend a valuable amount of time reading third part tutorials. Starting from today, I am going to make some partnerships with other talented writers to have their best tutorials here. Why am I doing this? Simply …
Today Derrick Niehaus, a blog reader, sent me this comment in Line Rider creation game tutorial 4: “AHAHAHAHH someone stole your tutorial completely and made it into a game.. here thats so funny! they didnt even change the line color.. or get rid of the bouce counter.. or the circle where the ball had been” …
June 15th update: part 3 released I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others – A different approach by Kevin Ward. Kevin strikes back with three very interesting prototypes I am currently studying in order to optimize his ideas. I suggest you all …
Read all posts about "Line Rider" gameTime to play Icy Bubble, a flash game submitted by Abilash, an old time reader. Like other “ball” games, the aim of the game is to take the small bubble through all levels, avoiding the environment and other dangerous things.
April 21st update: part 2 released June 15th update: part 3 released Some days ago I received a very very interesting email from Kevin W. (for Kevin: I can give you more credits if you send me some information about you). It refers to the Line Rider game creation, with a different approach. Read carefully: …
Read all posts about "Line Rider" gameI am very glad to introduce you Gravity: a flash game by Jon Dutko developed starting from my tutorials. The game is still in beta so Jon needs feedback. It’s interesting how Jon designed some levels: growing balls, chasing pentagons, lightnings, mazes… can you beat all 30 levels? (I did it…) Here it is the …