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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Phaser

From Tiled to HTML5 game with Box2D physics using Phaser and Planck.is – “Totem Destroyer” example

Draw your “Totem Destroyer” levels in a matter of seconds using Tiled and turn them into actual playable HTML5 levels powered by Phaser and Box2D using Planck.js

Talking about Totem Destroyer game, Box2D, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like old Flash glory “Totem Destroyer” using Phaser and Planck.js physics engine

Do you remember TOTEM DESTROYER? Another old Flash smashing hit revives with a HTML5 version powered by Phaser and Box2D port by Planck.js. Full commented source code available.

Talking about Totem Destroyer game, Box2D, Game development, HTML5, Javascript and Phaser.

Pure JavaScript class with no dependencies to handle math draw games like “DrawSum”: build your HTML5 math game in a matter of minutes

Build your own HTML5 drawing math game using only FIVE methods thanks to this pure JavaScript class with no dependencies. Focus only on input and visual effects, leaving the dirty work to the class. Full Phaser example included.

Talking about Game development, HTML5, Javascript and Phaser.

Play “Drop the Square”, my latest HTML5 game on itch.io

Play my latest HTML5 game, “Drop the Square”, and follow me both on itch.io and on Gumroad to get my latest games and courses.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Understanding Phaser capability of running multiple Scenes simoultaneously with a real world example: continous particle scrolling background while main Scene restarts

You can build awesome and eye candy HTML5 games using Phaser capability to have multiple Scenes running simultaneously, so you can restart a single scene without stopping the game. Real world example with source code available.

Talking about Game development, HTML5, Javascript and Phaser.

HTML5 prototype of iOS game “Perfect Square!” updated to Phaser 3 and Modern JavaScript – Build a physics game using only tweens

Learn the basics of Modern Javascript and build a HTML5 physics game like “Perfect Square!” without using any physics engine, only Phaser tweens. Full source code available for download.

Talking about Perfect Square! game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 hook like the one featured in “Mikey Hooks” using Phaser and Planck.js port of Box2D

Box2D lives again with the HTML5 prototype of Mikey Hooks powered by Phaser and Planck.js. Everything is managed by distance joints, commented source code available.

Talking about Mikey Hooks game, Box2D, Game development, HTML5, Javascript and Phaser.

Understanding Box2D revolute joints, HTML5 example powered by Phaser and Planck.js

I really want to bring back up old Flash glories powered by Box2D, using HTML5 this time. Look how Phaser and Planck.js can work together to build a physics world with a platform controlled by a revolute joint and random bodies falling over it. Commented source code available.

Talking about Box2D, HTML5, Javascript and Phaser.

Mix and merge more sprites into one single game object in your HTML5 games thanks to Phaser RenderTexture game object

When you need to merge more images into a single sprite in your HTML5 games, it’s time to use Phaser RenderTexture object. Full working example with commented source code available

Talking about DROP'd game, Game development, HTML5, Javascript and Phaser.

Destroy platforms with style in your HTML5 platformers powered by Phaser using particle emitters and emit zones

Platforms have an important role in platform games, we can’t just remove them. Look how I make platforms explode in a HTML5 game thanks to Phaser particle system. Commented source code available.

Talking about DROP'd game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like DROP’d using Phaser and Arcade Physics in less than 150 lines of code

“DROP’d” is a cute and fun one-button endless runner available for iOS. I managed to build a HTML5 prototype in less than 150 lines of code. Powered by Phaser and Arcade physics. Full source code available.

Talking about DROP'd game, Game development, HTML5, Javascript and Phaser.

HTML5 Cross Platform Game Development using Phaser 3 – Build a Vertical Endless Runner – UPDATED

Here we go, the long awaited update to HTML5 Cross Platform Game Development has been released, build a HTML5 vertical endless runner using Phaser 3 with this interactive course.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 225 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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