Tired of filling your code with “console.log” to debug your HTML5 games powered by Phaser? You will enjoy PGInspector, just one line of code to add and you’re ready to inspect all Game Objects. Free download.
Phaser
“Bricks” HTML5 prototype has been updated and now features a scoring system, using a text game object whose position is constantly updated according to its bounding box – Full Phaser example commented line by line.
Read all posts about "Bricks" gameWith ray casting you can play with light and shadow in real time. Look at this HTML5 example powered by Phaser and Byron Knollās visibility polygon script. Commented source code available.
I am not a big company anyway I want to encourage you to stay safe at home: I am releasing the first part of an upcoming *BIG* course about HTML5 cross platform game development with Phaser with a “Pay as you want” formula until the end of this emergency.
IF YOU LOST YOUR JOB OR SIMPLY CAN’T AFFORD IT, JUST DOWNLOAD IT AND GIVE ME FEEDBACK.
“Bricks” is a HTML5 hyper casual game published by Ketchapp. Look how I built a full HTML5 prototype using Phaser and a mix of Arcade physics and tweens. Full commented source code available.
Read all posts about "Bricks" game“Radial gravity” or “Planet gravity” is a feature you’ve probably already seen in games, but I am applying it to a HTML5 platform game powered by Phaser and Arcade physics, and the result is something new. Full source code available.
“A Life of Logic” is a fun puzzle game which was awarded with “Game of the Day” on Apple App Store. Get the full source code of the HTML5 prototype built with Phaser.
Read all posts about "A Life of Logic" gameI love my readers so I keep on updating my book “HTML5 Cross Platform Game Development Using Phaser 3”. 202 pages, 32 source code examples updated to Phaser 3.22.0, and an Android Project to learn HTML5 Cross Platform Game Development Using Phaser
A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, “stop” tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.
Read all posts about "Yeah Bunny" game“Surfingers” is a cute endless runner and this time you won’t control the player but the environment. Swipe to adjust waves height in this HTML5 prototype built with Phaser and Arcade physics. Full source code available.
Read all posts about "Surfingers" game