“Circle Race” is a fun HTML5 hyper casual game built wit Construct. I made a Phaser version in 80 lines, with room for customization and sprites generated on the fly. Full source code available.
Read all posts about "Circle Race" gamePhaser
“Legends of Runeterra” HTML5 prototype has been improved and now you can play cards by dragging them from your hand to the field. Commented source code available, powered by Phaser 3 of course.
Read all posts about "Legends of Runeterra" gameWith the power of Phaser’s drag events, I built this “Legends of Runeterra” way of handling cards in your hand. HTML5 example with complete source code to download.
Read all posts about "Legends of Runeterra" gameWith the new, web based version of Phaser Editor you can build your next HTML5 game completely in the cloud, combining the ease of use of a visual editor with the power of Phaser 3 scripting. I built a “Block it” game in a matter of minutes, have a look.
Read all posts about "Block it" gameWhat about a pure JavaScript class which handles everything you need in a HTML5 Draw and Match game like “Grindstone” allowing you to focus only on input management and animations? Full source code and Phaser 3 example included
Read all posts about "Grindstone" gameAdd a twist to your HTML5 platform games featuring light and dark areas using ray casting. Full working example on the VVVVVV prototype powered by Phaser. Full source code available.
Read all posts about "vvvvvv" gameTired of filling your code with “console.log” to debug your HTML5 games powered by Phaser? You will enjoy PGInspector, just one line of code to add and you’re ready to inspect all Game Objects. Free download.
“Bricks” HTML5 prototype has been updated and now features a scoring system, using a text game object whose position is constantly updated according to its bounding box – Full Phaser example commented line by line.
Read all posts about "Bricks" gameWith ray casting you can play with light and shadow in real time. Look at this HTML5 example powered by Phaser and Byron Knollās visibility polygon script. Commented source code available.
I am not a big company anyway I want to encourage you to stay safe at home: I am releasing the first part of an upcoming *BIG* course about HTML5 cross platform game development with Phaser with a “Pay as you want” formula until the end of this emergency.
IF YOU LOST YOUR JOB OR SIMPLY CAN’T AFFORD IT, JUST DOWNLOAD IT AND GIVE ME FEEDBACK.