Second step of the Wordle HTML5 prototype written in TypeScript and powered by Phaser. This time we’ll see how to add a virtual keyboard, built from scratch. Completely commented source code released.
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Wordle is a word game which obtained a planetary success. Let’s see how to build a HTML5 Wordle prototype written in TypeScript using Phaser. Keyboard input and result management with completely commented source code.
Read all posts about "Wordle" gameBuild your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.
Read all posts about "Drag and Match" gameThe pure TypeScript class with no dependencies to handle Drag and Match games now is able to recognize all matches. HTML5 example powered by Phaser, free source code to download.
Read all posts about "Drag and Match" gameFirst version of a pure TypeScript class with no dependencies to manage a HTML5 Drag and Match game in just a few lines. You’ll just have to pass input coordinates and the class will return item movements. Full example powered by Phaser.
Read all posts about "Drag and Match" gameAdd to your HTML5 games a fully customizable level selection screen, mobile friendly, which you can control by tapping or swiping. Written in TypeScript and powered by Phaser. Full source code available.
A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
Read all posts about "Sokoban" gameBuild your HTML5 physics game with no physics engine thanks to Swept AABB method. Look how I built “Serious Scramblers” prototype powered by Phaser and written in TypeScript. Full commented source code available.
Read all posts about "Serious Scramblers" gameNow you can handle perfect collision between two fast moving bodies in your HTML5 games thanks to Swept AABB method, with a full example powered by Phaser and written in TypeScript. Full commented source code available.
Now you can manage continuous collision detection in your HTML5 games thanks to swept AABB method and Minkowski sum. Full commented source code powered by Phaser and written in TypeScript available