A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
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Build your HTML5 physics game with no physics engine thanks to Swept AABB method. Look how I built “Serious Scramblers” prototype powered by Phaser and written in TypeScript. Full commented source code available.
Read all posts about "Serious Scramblers" gameNow you can handle perfect collision between two fast moving bodies in your HTML5 games thanks to Swept AABB method, with a full example powered by Phaser and written in TypeScript. Full commented source code available.
Now you can manage continuous collision detection in your HTML5 games thanks to swept AABB method and Minkowski sum. Full commented source code powered by Phaser and written in TypeScript available
One script to rule them all: control your HTML5 cross platform game allowing keyboard, mouse or multitouch input in this example powered by Phaser and written in TypeScript. Full commented source code available.
Now “Serious Scramblers” HTML5 prototype features a new enemy: a deadly rotating saw! Full commented source code available, powered by Phaser and Arcade physics, written in TypeScript.
Read all posts about "Serious Scramblers" gamePixel art sprites and animations, have been added to my “Serious Scramblers” HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.
Read all posts about "Serious Scramblers" gameAdd enemies capable of patrolling any platform in your HTML5 “Serious Scramblers” prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.
Read all posts about "Serious Scramblers" game3rd and last step of the tutorial series about game development with Phaser, TypeScript and webpack. Boring and scary theory explained in the easy way, with a real world example.
Second step of Phaser + TypeScript + webpack tutorial series. Let’s see how to build a distributable package, to publish our HTML5 game in a single file.