Here we go, the long awaited update to HTML5 Cross Platform Game Development has been released, build a HTML5 vertical endless runner using Phaser 3 with this interactive course.
The power of Phaser HTML5 framework + the style of Font Awesome icons, working together. Complete commented example available for download.
From the experience of more than 400 Phaser tutorials, a complete interactive course about the development of a HTML5 cross platform commercial game, updated to Phaser 3.50
The power of Phaser HTML5 framework + the beauty of jQuery UI components, working together. Complete commented example available for download.
The power of Phaser HTML5 framework + the beauty of Boostrap components, working together. Complete commented example available for download.
Play the first 10 levels of the original “CLOCKS – The Game” in this HTML5 port of the game powered by Phaser and Arcade physics, then get the completely commented source code.
Read all posts about "CLOCKS - The Game" game“Color Hit” is a fun hyper casual game I was able to prototype in less than 100 lines of code. Full HTML5 working example powered by Phaser, using only tweens and a bit of trigonometry. Commented source code available.
Read all posts about "Color Hit" gameThere are four types of hexagon tile based maps, according to hexagon placement, number of rows and columns, but I wrote a single script to manage them all, with four HTML5 examples powered by Phaser. Full source code available.
Read all posts about "Hexagonal Tiles" gameHow to check when there aren’t more moves in a “1024” game? In the updated prototype of “2048”, my HTML5 take on this game built with Phaser 3, I am explaining it. Full source code available.
Read all posts about "2048" gameSometimes is good to go back to the basics, remember a big building needs strong foundations. Here is a guide to understand JavaScript hoisting, if some of your variables get weird values, this post is for you.