A SameGame version with tiles flying up rather than falling down? Everything is possible with my SameGame pure JavaScript class, leaving visual effects to Phaser. Full source code available.
Read all posts about "SameGame" gameAn old “Radical” HTML5 prototype comes to a new life thanks to Phaser 3 and Arcade physics, featuring object pooling in less than 100 lines. Source code available.
Read all posts about "Radical" gameHTML5 autorunner platformer prototype gets more and more features: jump, doublel jump, wall jump. wall slide, stop tile and now TRAMPOLINE tile. Less than 100 lines of completely commented source code.
Read all posts about "Yeah Bunny" gameYou can build a HTML5 game like “Spinny Gun” mobile smashing hit with less than 100 lines of code and no physics engine thanks to Phaser 3 paths and tweens – commented source code available
Read all posts about "Spinny Gun" gameI have an official itch.io page where I’ll publish all the games built out of the prototypes shown on the blog, follow me and keep yourself updated.
What to do once your hyper casual game is ready to hit the stores? Will you publish it on your own or try to find a publisher? Here is a list of six hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
Less than 100 lines is all you need to slice physics bodies in your HTML5 games thanks to Phaser, Matter.js and PolyK library. Source code available. Unleash your creativity.
Fly like Spider-Man across the canvas firing ropes in the “Fling” HTML5 prototype built with Phaser and Matter.js – Full source code available.
Read all posts about "Fling" gameA brief guide about Phaser and Matter.js constraints with the worst case managed in three different ways. Will you rather trespass a solid body, break the constraint or adjust its length?
A grappling hook, a swinging hero, a physics world. This the working HTML5 prototype of “Fling” Unity game, built with Phaser and Matter.js
Read all posts about "Fling" game