# Bombuzal

## From zero to Bombuzal – step 5

This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on your site, and saw the bombuzal step 4. It hasn’t been finished, and because I think it wasn’t a hard task i took it! Here it is,

## From zero to Bombuzal – step 4

One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels per frame. Then, in the original game you have to think fast. You can’t stay on the same tile for more than about 5 secods, or the

## From zero to Bombuzal – step 3

In the previous step we had the problem of the level panning away if the mouse is outside the movie. The first solution come from souled that created a button in the entire stage to manage the panning //create an invisible movie clip across the entire stage using API _root.createEmptyMovieClip(“base”, 1); with (base) { lineStyle(2,

## From zero to Bombuzal – step 2

It’s time to create the field of the first level. Creating the level Merging the ideas of Andre Marianiello and Chris, I was able to create the 2d level in this way: // tiles array generation tiles = [[0, 1, 0, 0], [1, 1, 2, 1], [1, 2, 1, 2], [0, 0, 1, 0]]; //

## From zero to Bombuzal

Normally I use to write tutorials explaining what I’ve done to try to replicate a famous game, but I always start with a “clean” actionscript, without all errors made during its creation This time, I will write a tutorial based about what I do, step by step (errors included) to replicate an old C64 glory.

214 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 10000000
// 2 Cars
// 2048
// Avoider
// Ballz
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Breakout
// Bricks
// Columns
// CubesOut
// Dots
// DROP'd
// Dudeski
// Eskiv
// Filler
// Fling
// Globe
// HookPod
// Hundreds
// InkTd
// Iromeku
// Lumines
// Magick
// MagOrMin
// Maze
// Memdot
// Nano War
// Nodes
// o:anquan
// Ononmin
// Pacco
// Phyballs
// Platform
// Poker
// Pool
// Poux
// Pudi
// qomp
// Racing
// Renju
// SameGame
// Security
// Sling
// Slingy
// Sokoban
// Splitter
// Sproing
// Stack
// Stairs
// Stringy
// Sudoku
// Tetris
// Threes
// Toony
// Turn
// TwinSpin
// vvvvvv
// Wordle
// Worms
// Yanga
// Zhed
// zNumbers