This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on your site, and saw the bombuzal step 4. It hasn’t been finished, and because I think it wasn’t a hard task i took it! Here it is, …
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One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels per frame. Then, in the original game you have to think fast. You can’t stay on the same tile for more than about 5 secods, or the …
Read all posts about "Bombuzal" gameIn the previous step we had the problem of the level panning away if the mouse is outside the movie. The first solution come from souled that created a button in the entire stage to manage the panning //create an invisible movie clip across the entire stage using API _root.createEmptyMovieClip(“base”, 1); with (base) { lineStyle(2, …
Read all posts about "Bombuzal" gameNormally I use to write tutorials explaining what I’ve done to try to replicate a famous game, but I always start with a “clean” actionscript, without all errors made during its creation This time, I will write a tutorial based about what I do, step by step (errors included) to replicate an old C64 glory. …
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