Maybe some of you did not notice it, but there was a real pearl in a comment of Create a flash draw game blike Line Rider or others – A different approach – Part 2 post. Jesuson studied all the source codes and came up with this comment: —————- I have been testing it and …
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June 15th update: part 3 released I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others – A different approach by Kevin Ward. Kevin strikes back with three very interesting prototypes I am currently studying in order to optimize his ideas. I suggest you all …
Read all posts about "Line Rider" gameApril 21st update: part 2 released June 15th update: part 3 released Some days ago I received a very very interesting email from Kevin W. (for Kevin: I can give you more credits if you send me some information about you). It refers to the Line Rider game creation, with a different approach. Read carefully: …
Read all posts about "Line Rider" gameFinally this tut has its 5th part. You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line. The same kind of gamestyle you can find in draw play …
Read all posts about "Line Rider" gameMarch 31st update: part 5 released Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go. In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake …
Read all posts about "Line Rider" gameMarch 31st update: part 5 released March 4th update: part 4 released In the 3rd part I am going to make the ball bounce. Read lessons 1 and 2 if you haven’t done it already. Trigonomerty Basics Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia, …
Read all posts about "Line Rider" gameMarch 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released In this part I’ll explore how to detect collision between a ball and the line. Please read part 1 if you didn’t already. You may say: “hey, I don’t want a ball, I want a car!!”. There’s …
Read all posts about "Line Rider" gameMarch 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released February 3rd update: part 2 released In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to …
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