# Line Rider

## Create a flash draw game like Line Rider or others – A different approach – Part 3

Maybe some of you did not notice it, but there was a real pearl in a comment of Create a flash draw game blike Line Rider or others – A different approach – Part 2 post. Jesuson studied all the source codes and came up with this comment: —————- I have been testing it and

## Create a flash draw game like Line Rider or others – A different approach – Part 2

June 15th update: part 3 released I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others – A different approach by Kevin Ward. Kevin strikes back with three very interesting prototypes I am currently studying in order to optimize his ideas. I suggest you all

## Create a flash draw game like Line Rider or others – A different approach

April 21st update: part 2 released June 15th update: part 3 released Some days ago I received a very very interesting email from Kevin W. (for Kevin: I can give you more credits if you send me some information about you). It refers to the Line Rider game creation, with a different approach. Read carefully:

## Create a flash draw game like Line Rider or others – part 5

Finally this tut has its 5th part. You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line. The same kind of gamestyle you can find in draw play

## Create a flash draw game like Line Rider or others – part 4

March 31st update: part 5 released Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go. In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake

## Create a flash draw game like Line Rider or others – part 3

March 31st update: part 5 released March 4th update: part 4 released In the 3rd part I am going to make the ball bounce. Read lessons 1 and 2 if you haven’t done it already. Trigonomerty Basics Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia,

## Create a flash draw game like Line Rider or others – part 2

March 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released In this part I’ll explore how to detect collision between a ball and the line. Please read part 1 if you didn’t already. You may say: “hey, I don’t want a ball, I want a car!!”. There’s

## Create a flash draw game like Line Rider or others – part 1

March 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released February 3rd update: part 2 released In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to

215 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 10000000
// 2 Cars
// 2048
// Avoider
// Ballz
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Breakout
// Bricks
// Columns
// CubesOut
// Dots
// DROP'd
// Dudeski
// Eskiv
// Filler
// Fling
// Globe
// HookPod
// Hundreds
// InkTd
// Iromeku
// Lumines
// Magick
// MagOrMin
// Maze
// Memdot
// Nano War
// Nodes
// o:anquan
// Ononmin
// Pacco
// Phyballs
// Platform
// Poker
// Pool
// Poux
// Pudi
// qomp
// Racing
// Renju
// SameGame
// Security
// Sling
// Slingy
// Sokoban
// Splitter
// Sproing
// Stack
// Stairs
// Stringy
// Sudoku
// Tetris
// Threes
// Toony
// Turn
// TwinSpin
// vvvvvv
// Wordle
// Worms
// Yanga
// Zhed
// zNumbers