# Maze

## Understanding perfect maze generation row after row with Eller algorithm, using a pure JavaScript class

There are a lot of algorithms to generate perfect mazes, but I am showing you the way to build a perfect maze line by line, virtually infinite, with Eller generation. Full pure JavaScript class included in the downloadable example.

## Pure JavaScript A* maze solving – with a bit of magic thanks to Phaser and EasyStar.js updated to Phaser 3.8.0 and EasyStar.js 0.4.3

A* pathfinding algorithm continuously solves a perfect maze in this demo made with Phaser and EasyStar – full source code available

## Pure JavaScript A* maze solving – with a bit of magic thanks to Phaser and EasyStar.js

Perfect tile based maze generation and solving using A* algorithm

## Pure JavaScript perfect tile maze generation – with a bit of magic thanks to Phaser

Step by step creation of a perfect tile based maze – Watch the script building the maze itself

## Breadth-first pathfinding in a randomly generated maze

A nice example of Breadth-first search on a randomly generated maze, coded in AS3

## Perfect maze generation – tile based version – AS3

After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version. Pedro Taranto made the AS3 porting in less than a day, and here’s what you’ll get: Click on the maze to generate a new one And this is the source code:

## Perfect maze generation – tile based version

You may wonder why I am publishing another maze script. The reason is simple: in Perfect maze generation with AS3 post and previous ones I just showed you how to make a perfect maze, but it’s not the kind of maze you can use in tile based or roguelike games. Why not? Because walls aren’t

## Perfect maze generation with AS3

I already talked about perfect mazes a couple of years ago with Step by step perfect maze generation with php and Perfect maze generation with Flash actionscript, but now it’s time to make it with AS3 and understand how can we use a perfect maze. Think about a perfect maze as a maze with no

## Perfect maze generation with Flash actionscript

In a perfect maze, there is one and only one path from any point in the maze to any other point. That is, there are no inaccessible sections, no circular paths, and no open regions. Viewing a maze as a two-dimensional matrix of square cells, a perfect maze is one in which any two cells

## Step by step perfect maze generation with php

This is a project I made for teaching purpose. First of all, let’s see what is a perfect maze. From Maze Works: A perfect maze is defined as a maze which has one and only one path from any point in the maze to any other point. This means that the maze has no inaccessible

214 GAME PROTOTYPES EXPLAINED WITH SOURCE CODE
// 1+2=3
// 10000000
// 2 Cars
// 2048
// Avoider
// Ballz
// Block it
// Blockage
// Bloons
// Boids
// Bombuzal
// Breakout
// Bricks
// Columns
// CubesOut
// Dots
// DROP'd
// Dudeski
// Eskiv
// Filler
// Fling
// Globe
// HookPod
// Hundreds
// InkTd
// Iromeku
// Lumines
// Magick
// MagOrMin
// Maze
// Memdot
// Nano War
// Nodes
// o:anquan
// Ononmin
// Pacco
// Phyballs
// Platform
// Poker
// Pool
// Poux
// Pudi
// qomp
// Racing
// Renju
// SameGame
// Security
// Sling
// Slingy
// Sokoban
// Splitter
// Sproing
// Stack
// Stairs
// Stringy
// Sudoku
// Tetris
// Threes
// Toony
// Turn
// TwinSpin
// vvvvvv
// Wordle
// Worms
// Yanga
// Zhed
// zNumbers