In this 3rd part we’ll manage stage edges and balls collisions. You’re invited to read steps 1 and 2 if you didn’t already. The main function does not change. package { import flash.display.Sprite; public class onon extends Sprite { // field_mc has a parameter determining the number of big circles // on the stage public …
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I added some features to the Ononmin Flash prototype I showed you some days ago. Now the mushroom moves along the x axis in a field with a customizable number of bad circles and can fire a bullet. At the moment the bullet keeps on flying until it reaches stage’s edges, then it’s removed and …
Read all posts about "Ononmin" gameI want you to play a bit Ononmin. It’s a simple and addictive game that does not require any physics or 3D library to work. So it’s the best candidate to be prototyped. In this first part we’ll create the “mushroom” you control. In the original game, you can’t move the mushroom, allowing the player …
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