I am showing you how to draw a good looking procedural terrain for the “Risky Road” HTML5 prototype powered by Phaser and Matter physics
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Even the most mountainous terrain can result flat if you don’t add some extra elements. Let’s see how to add random rocks to a randomly generated terrain and play with a cart and a crate. HTML5 game powered by Phaser, Matter physics and Simplify.js – Commented source code available
Read all posts about "Risky Road" gameLearn Matter physics collision filtering and advanced collision events while adding features to “Risky Road” HTML5 prototype built with Phaser. Full commented source code available.
Read all posts about "Risky Road" gameMost succesful hyper casual games are designed to be played in portrait mode, due to the way people can play by using only one hand. What if you have an horizontal endless runner which would require landscape mode? You play with zoom. Full commented Phaser example.
Read all posts about "Risky Road" gameBuild a HTML5 version of Ketchapp’s “Risky Road” game using Phaser 3, Matter physics and Simplify.js library. Drive your cart through an endless terrain while keeping your diamond safe. Full commented source code available
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