This is how and why I developed a Commodore 64 game in 2022, and obviously there’s the source code available to download and experiment. It was fun, would you ever retrocode?
Read all posts about "Sokoban" gameSokoban
A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
Read all posts about "Sokoban" gameI tested the early Phaser v4 framework building a HTML5 Sokoban game, this is probably the first game prototype build using Phaser4, have a look! Full commented source code included.
Read all posts about "Sokoban" gameWith the power of Buildbox and my pure JavaScript class to handle Sokoban games, I was able to build a 3d Sokoban controlled by swipe in about 50 lines of code. Full project available for download.
Read all posts about "Sokoban" game2020 begins with a complete pure JavaScript class with no dependencies to handle a Sokoban game with unlimited undos. Build your Sokoban game with any framework without caring about game logic. Commented example included.
Read all posts about "Sokoban" gamePanda2 is a nice HTML5 game framework which comes with a nice IDE – Look at this complete HTML5 Sokoban prototype made in less than 200 lines, along with the complete source code.
Read all posts about "Sokoban" gameA fully working HTML5 “Sokoban” game made with Phaser 3 featuring camera effects, unlimited undos, swipe and double tap control, and more.
Read all posts about "Sokoban" gameWhat about a complete HTML5 Sokoban game developed with Phaser 3? Get the source code
Read all posts about "Sokoban" gameI am showing you how to create Sokoban levels with Tiled Map Editor and import them in your HTML5 game powered by Phaser
Read all posts about "Sokoban" gameHTML5 Sokoban game made with Phaser now features swipe control, undos AND level progression, in about 200 lines of code
Read all posts about "Sokoban" game