Welcome to the 5th part. Today we’ll add some gameplay… in part 4 we managed collisions, now it’s time to add a one-minute timer (yes, this is a concept for the 60 seconds to fame contest). I think, having colored stuff on the stage, making a “match 3 to remove” game would be too obvious… …
Read all posts about "Stabilize!" gameStabilize!
Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the same color. This will allow you to create the classic “match stuff of the same color to remove it from the game” or maybe something more creative. …
Read all posts about "Stabilize!" gameHere we are with the 3rd step. Read steps 1 and 2, then continue with this post. One thing I missed in Stabilize! was the “next” feature, something showing the block we are going do drop after the current one. The first time I saw this feature was in Tetris… now try to imagine yourself …
Read all posts about "Stabilize!" gameTime to add some new features to our Stabilize! clone we started in this post. The features we’ll add this time are: * Restricted area in which you can drop crates * “Real” crates, made with a movieclip, take the place of the boxes you can draw with the mouse As you can see, the …
Read all posts about "Stabilize!" gameIn Triqui’s picks 1 I told you Stabilize! is a good game to clone using Box2D. And I would use this post to focus on another thing too… it’s about recycling. I mean… once you code for a while, or follow developer’s blogs like this one providing a lot of source codes, probably most of …
Read all posts about "Stabilize!" game