Look how I built a HTML5 prototype of the famous “Totem Destroyer” Flash game in a matter of minutes using the free no code tool GDevelop. Graphics assets by Kenney.
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Draw your “Totem Destroyer” levels in a matter of seconds using Tiled and turn them into actual playable HTML5 levels powered by Phaser and Box2D using Planck.js
Read all posts about "Totem Destroyer" gameDo you remember TOTEM DESTROYER? Another old Flash smashing hit revives with a HTML5 version powered by Phaser and Box2D port by Planck.js. Full commented source code available.
Read all posts about "Totem Destroyer" gamePhaser HTML5 framework and p2 physics let you do awesome physics stuff in just a few lines, have a look at this Totem Destroyer prototype
Read all posts about "Totem Destroyer" gameHTML5 fully functional Totem Destroyer level with custom graphics and collision detection made in less than 100 lines with PhysicsJS
Read all posts about "Totem Destroyer" gameA simple Totem Destroyer prototype created with Dreemchest, an amazing cross platform 2D development engine
Read all posts about "Totem Destroyer" gameA complete Totem Destroyer game prototype made with Construct2 dissected to make you see how everything was done.
Read all posts about "Totem Destroyer" gameSome time ago I posted Create a Flash game like Totem Destroyer, and now I am showing you a complete prototype made by Collin Douch. The prototype features slimy and non-removable blocks and collision detection between the totem and the ground. Such detection was made customizing Box2D’s b2ContactListener class. For more information about this class …
Read all posts about "Totem Destroyer" gameAn interesting game released these days is Totem Destroyer Your mission is to destroy the totems without letting the golden Idol (aka Tot) fall into the ground. It’s a game that can be easily done with the AS3 physics engine Box2DFlashAS3, recently updated at version 2.0.1 I already talked about it in the post Playing …
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